Strategic Map Framework
A procedural framework for building strategy maps in Unreal Engine 5.

Current Status
🟢 Active Development
Overview
Strategic Map Framework is a Blueprint-first toolkit designed to simplify the creation of strategy maps in Unreal Engine.
Instead of manually creating provinces, assigning IDs and managing territory data, the framework automates the entire workflow, allowing developers to focus on gameplay rather than setup.
Whether you’re building a grand strategy, a 4X game or a world map for an RPG, SMF provides a flexible foundation ready to extend.
Key Features
Procedural Province Generation
Generate and organize provinces with minimal manual setup.
Automatic IDs, neighbour detection and province management are handled by the framework.
Dynamic Borders
Interactive borders react to gameplay state.
Support for hover, selection, ownership visualization and customizable visual styles.
Blueprint First
Built entirely with Unreal Engine Blueprints.
Designed to be readable, extendable and production friendly.
Dynamic Borders
Interactive borders react to gameplay state.
Support for hover, selection, ownership visualization and customizable visual styles.
Planned Features

Procedural biome generation
Roads & settlements
Fog of war
Save & Load system
World generation
Documentation & sample project
Strategic Map Framework
A procedural framework for building strategy maps in Unreal Engine 5.
🟢 Active Development

Overview
Strategic Map Framework is a Blueprint-first toolkit designed to simplify the creation of strategy maps in Unreal Engine.
Instead of manually creating provinces, assigning IDs and managing territory data, the framework automates the entire workflow, allowing developers to focus on gameplay rather than setup.
Whether you’re building a grand strategy, a 4X game or a world map for an RPG, SMF provides a flexible foundation ready to extend.
Key Features
Procedural Province Generation
Generate and organize provinces with minimal manual setup.
Automatic IDs, neighbour detection and province management are handled by the framework.
Dynamic Borders
Interactive borders react to gameplay state.
Support for hover, selection, ownership visualization and customizable visual styles.
Blueprint First
Built entirely with Unreal Engine Blueprints.
Designed to be readable, extendable and production friendly.
Dynamic Borders
Interactive borders react to gameplay state.
Support for hover, selection, ownership visualization and customizable visual styles.
Planned Features

Procedural biome generation
Roads & settlements
Fog of war
Save & Load system
World generation
Documentation & sample project
