THE NEWZEALAND STORY: Untold Adventure

Software

About

The NewZealand Story: Untold Adventure is a modern reinterpretation of the classic arcade platformer. The goal of the project was to recreate the original game’s atmosphere using fully 3D assets while maintaining the readability and visual clarity of a side-scrolling experience.

My contribution focused on environment production, modular asset creation, secondary textures and the implementation of the final levels inside Unity.

Process

Blockout
& Composition

Every environment started with a simple blockout to define gameplay readability, composition and visual rhythm before moving into production.

3D Modeling
& Modular Assets

Assets were modeled in Blender using a modular approach to maximize
reusability while maintaining a consistent stylized language.

Secondary Textures
in Substance Designer

Instead of relying only on traditional textures, surfaces were enhanced through secondary textures created in Substance Designer to reinforce the 2D look.

Unity
Implementation

Final assets were assembled inside Unity,
where lighting, prefabs and environment composition were refined to achieve the final visual quality.

Gallery

Blender, Substance Designer, Photoshop, Unity

Blockout
& Composition

Every environment started with a simple blockout to define gameplay readability, composition and visual rhythm before moving into production.

3D Modeling
& Modular Assets

Assets were modeled in Blender using a modular approach to maximize
reusability while maintaining a consistent stylized language.

Secondary Textures
in Substance Designer

Instead of relying only on traditional textures, surfaces were enhanced through secondary textures created in Substance Designer to reinforce the 2D look.

Unity
Implementation

Final assets were assembled inside Unity,
where lighting, prefabs and environment composition were refined to achieve the final visual quality.

Gallery