Work • Games • 3D • Texturing
Worlds I’ve helped build
A selection of games and projects where I contributed to environments, props, materials and real-time implementation.


THE NEWZEALAND STORY: Untold Adventure
Created stylized environments, assets and tileable materials, contributing to level composition and in-engine implementation in Unity.
Chommy Forest: Cozy Fable Cafe
Created stylized props, environments and game-ready assets for a cozy mobile game, with a focus on readability and optimization.

Block Number 5
Created multiple stylized
characters and created animation for
the main character.

Knight of the Horizon
Developed an infinite scroller in C++ during the Develop at Ubisoft mentorship, working on gameplay systems, finite state machines and collisions.



