Work • Games • 3D • Texturing
Games I’ve worked on
A selection of games I contributed to, as Environment Artist and Technical Artist.


THE NEWZEALAND STORY: Untold Adventure
Created stylized environments, assets and tileable materials, contributing to level composition and in-engine implementation in Unity.
Chommy Forest: Cozy Fable Cafe
Created stylized props, environments and game-ready assets for a cozy mobile game, with a focus on readability and optimization.
Guild Manager
Developed technical art systems, shaders and world-map features in Unreal Engine, including region selection, borders and visual feedback.

Knight of the Horizon
Developed an infinite scroller in C++ during the Develop at Ubisoft mentorship, working on gameplay systems, finite state machines and collisions.

Block Number 5
Created multiple stylized
characters and created animation for
the main character.
Coming soon…
Other beautiful games are
coming soon!



