Knight of the Horizon

About

Knight of the Horizon is a side-scrolling action prototype developed during Ubisoft’s mentorship program. I worked on gameplay programming using C++, implementing core systems while learning professional development workflows and proprietary engine architecture.

Process

Gameplay Systems

Implemented player mechanics and game logic using C++.

State Machines

Developed character state management and gameplay transitions.

Debugging & Iteration

Tested and refined gameplay behaviour while collaborating within a professional development environment.

C++, Ubisoft API

Gameplay Systems

Implemented player mechanics and game logic using C++.

State Machines

Developed character state management and gameplay transitions.

Debugging & Iteration

Tested and refined gameplay behaviour while collaborating within a professional development environment.