Stylized Material Library

Procedural Materials for Stylized Environments

Create a growing library of procedural materials for stylized game environments.

Explore how shapes, colours and surface details can be simplified while maintaining a clear and recognisable material identity.

The materials needed to be flexible, reusable and easy to adapt to different assets and visual styles.

The main challenge was finding the right balance between variation and art direction.

Too much procedural noise made some of the first materials feel generic and difficult to read.

Start from large, readable shapes.

Use randomness within controlled limits.

Let color and surface variation follow the main structure.

Stylization is based on intentional choices, not simply on removing detail.


STYLIZED ENVIRONMENT KIT

Procedural Materials

Create a growing library of procedural materials for stylized game environments.

Explore how shapes, colours and surface details can be simplified while maintaining a clear and recognisable material identity.

The materials needed to be flexible, reusable and easy to adapt to different assets and visual styles.

STYLIZED ENVIRONMENT KIT