Knight of the Horizon
Developing gameplay systems in C++ during the Ubisoft Develop at Ubisoft mentorship.

About
Knight of the Horizon is a side-scrolling action prototype developed during Ubisoft’s mentorship program. I worked on gameplay programming using C++, implementing core systems while learning professional development workflows and proprietary engine architecture.
Process
01
Gameplay Systems
Implemented player mechanics and game logic using C++.

02
State Machines
Developed character state management and gameplay transitions.

03
Debugging & Iteration
Tested and refined gameplay behaviour while collaborating within a professional development environment.

Knight of the Horizon
Knight of the Horizon is a side-scrolling action prototype developed during Ubisoft’s mentorship program. I worked on gameplay programming using C++, implementing core systems while learning professional development workflows and proprietary engine architecture.
C++, Ubisoft API
01
Gameplay Systems
Implemented player mechanics and game logic using C++.

02
State Machines
Developed character state management and gameplay transitions.

03
Debugging & Iteration
Tested and refined gameplay behaviour while collaborating within a professional development environment.

